![]() ![]() The former lets you add 10 to any attack roll, and the latter forces the mongrels within 30′ of you to make a wisdom save or be frightened of you for a minute. (You are a tyrant, after all.) This gives you two Channel Divinity options, Guided Strike and Conquering Presence. You also gain your paladin oath, the Oath of Conquest. Paladin 3: You get Divine Health, making you immune to diseases, including Sumerian Fever. You also gain Divine Smite, letting you burn spell slots for extra radiant damage.ģ. You don’t have an armory yet, so focus on preparing whatever spells tickle your fancy. At this level you also gain Spellcasting, opening up all 1st level paladin spells for you to use. You won’t be using a weapon that often, so it’s not a huge loss. Paladin 2: Choose Defense as your fighting style for +1 to your AC. First level paladins get Divine Sense, so you can tell when mongrels are trying to sneak up on you, and Lay on Hands, so that you can heal either you or Enkidu for five times your paladin level.Ģ. Paladin 1: Despite being a ranged combatant, you need heavy armor and a good sword, so you’re starting out as a paladin. Finally, dump Wisdom because that’s how you always lose.ġ. Then grab Dexterity, because you don’t need to dodge that often when you’re a walking missile barrage. Then get Intelligence so you can laught at everyone who falls for your master plans. After that is Strength so you can use Ea when you need to. Next is Constitution, you think Iskandar’s a lightweight, so you need to be able to drink him under the table at the least. GILGAMESH FATE HOW TOMake Charisma the highest, you know how to leave an impression, and also you really need that. ![]() Roll if you want, but keep multiclassing requirements in mind. This gives you proficiency in History and Persuasion checks, as well as mechanically enforces the fact that people of high status would want to earn your favor.Ī true Gilgamesh build would be all 30s, but we’re trying to keep this balanced, so we’re using the standard array. This is a bit of an understatement, but grab Noble for you background. Being mostly god nets you a lot of bonuses. You’re not one for protecting the weak, nor are you dark and gloomy, so that would make you a Scourge Aasimar, granting you +1 Constitution +2 Charisma 60′ of Darkvision resistance to necrotic and radiant damage Healing Hands, which lets you heal a creature you touch as an action, restoring HP equal to your level, once per long rest and Light Bearer, meaning you know the Light Cantrip. You are 2/3 Divine (don’t worry about how that maps out genealogically), but the best we can do in D&D is ½, making you an Aasimar. Your armor needs to be powerful and fancy.Ī spreadsheet for Gil is over here, with a detailed explanation below the cut! Not an option you’ll use, but an option.ģ. Swordplay needs to be an option if you find a worthy opponent. ![]() You need to be able to spam your treasures as ranged attacksĢ. As I already said, the circumstances are always more important, especially in a fight like this because they are both very powerful servants.Greetings, Mongrels! You can’t be as great as the King of Heroes, but if you play as Gilgamesh you can at least pretend to be him! We have three main goals for this build:ġ. In a more realistic case (in the Nasuverse at least), Gilgamesh probably won't take Karna entirely serious right away, and Karna wouldn't have unlimited mana. VS renders the user vunerable and weakens the user during and after its activation, can only be used once, can miss or be blocked. Ea has a much wider range (in SF, with Enkidu countering him and canceling out much of Ea's power, the resulting crater was still the size of a city with 300 000 inhabitants) and can be used multiple times. Ea is also more useful than VS because of VS's serious drawbacks. That's mainly because of Gilgamesh greater versatility thanks to GoB, Enkidu which works great against Karna, his clairvoyance (and also to make the lore somewhat consistent). However, I would give Gilgamesh an edge in a battle btween them if he goes all-out. Karna is stated to be about equal in strength. GILGAMESH FATE FULLGilgamesh is stated to be the strongest HS (leaving out beings on a different level such as Beast class, grands, divine spirits at full power.) and being unrivaled as a servant. To be fair, I'm just going to assume both fight at full power and have unlimited resources. In this case for example Gilgamesh mood at the time and the amount of mana Karna has can make a big difference. In the nasuverse, the circumstances are more important than powerlevel in a battle between servants. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |